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Posted by:
Ethelrede
01/10/2009 23:21 PM
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The Shamancy of Yerk
The Shamancy of Yerk is home of the oldest known surviving virgin
forest on the face of New Urth. The Shamancy is the region of the
world claimed by the Yerk Elphs and they ardent defend it against ALL
Humani intrusion and or invasion. The Shamancy's trees have NEVER
known the touch of an steel axe blade, while they yet lived. This is
not to say that no lumbering is conducted within the confines of the
Shamancy, only that lumbering is kept to a bare minimum and the axes
used to hew down these trees are NEVER crafted of steel. Elphs view
the crafting of steel as unnatural and it is an affront to their
belief in the sanctity of nature and in all natural living things.
This does NOT include mutant lifeforms. And Elphs have no qualms
about enchanting steel weapons to help exterminate these aberrations
of nature. To cut down trees in the Shamancy flint, chitin, shale,
jade, and obsidian bladed axes are used.
Traffic through the Shamancy is extremely well regulated by the Yerk
Elphs and rare. Only tribal humani are allowed regular egress into
the Shamancy's forest and even then this is ONLY into the outer
precincts of the forest. The Yerk Elphs' largest city has NEVER had
humani visitors and indeed the city itself has never been SEEN by a
humani . Leastways, a one that was ever seen or heard from, again.
Not much is known about the Shamancy apart from the fact its trees and
other plant life supplies fully 60% of New Urth's carbon dioxide (a
quintessential element for making the gravity heavy planet of New Urth
breathable by the humani race) and is the home of tens of millions of
species of plant and animal life that have suffered the least amount
of humani wrought mutations.
The vast majority of forests that previously helped support this
production of carbon dioxide were swallowed by the world's oceans and
seas during the Ice Age and have either yet to be rediscovered; or
have as yet not re-emerged from the vast oceans and seas that
swallowed them up.
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Darkholme
Darkholme, which now lies mostly in ruins is located high in the
Caperean Mountain Range. It was built several decades ago by the
Mountain Dwarves who were exiled by Taal Zodo from Capa City.
Darkholme was constructed of Caperean granite and white marble
excavated from some of the highest mountain slopes in the Caperean
Mountain Range. To both the west and east of the ever-industrious
Mountain Dwarves built massive toll bridges and gates designed to
regulate the ebb and flow of merchant caravans crossing overland from
Aleut to all the coastal cities of the Peoples' Republic of Capere.
As far back as Humaniti can remember no tribe of peoples have EVER
successfully tried and built a city further inland.
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Cardinal Point
This is a solitary mountain in the northernmost point
of the ancient Tresskellion Continent. The mountain, rich in iron and
other mineral deposits is itself a rusty red color. There is a small
town built around the mountain's base whose population consisting of
bands of nomads and spiritual pilgrims who claim the mountain is holy.
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Pseudoaurum
Pseudoaurum has been the capitol since after the Third
Breaking, and remains the capitol. While sections of the city have
been irreparably destroyed, what remains of the city dates back from
the time of the Empire of Chalcedonia before the Third Breaking.
Psuedoaurum is a bustling city, full of life and history.
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Feli City
Feli City was once a luxuriously architectured resort town.
However, since the rule of Taal Zodo, it has fallen into a state of
dilapidation and now exists only as a sleepy seaport town.
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Bellitose
Bellitose is a town named after the old capital city of the
Empire of Chaladonia, from before the Third Breaking. This city,
though large, is nowhere near the size of the old Bellitose. Its only
resemblance to the former Bellitose is in its name and architectural
styles.
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Atro City
Atro City is a small seaport town overlooking the mist
shrouded Vapid Vanuatu. It is said to be haunted by the errant
spirits, which by means unknown have recently found a way to escape
the Vapid.
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Peoples Republic of Capere
The landmass known only as Capere. The northern half is primarily one
large desert known as the Pyre Desert. It is also home to the Caperean
Wastes. It is the area of the People's Republic of Capere. The
Caperean Mountains cuts the landmass in half, with its southern half
being a lush green virgin forest and home to the ancient nation of Aleut.
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Elven Burrough
An elven village, whose population consists primarily
of Grey Elves. Most of its population went into the slave trade (or
were themselves taken as slaves) during the advent of General Amon's rule.
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Kard
Kard is a Dark Elf village and coastal port town built from
stone excavated deep within the bowels of the earth. It is also a
stronghold for those non-elves loyal to Taal Zodo's unholy regime.
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Open Gaming License
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